Hi, I'm Bre.

Product designer, visual thinker, problem solver, and mom of two. I've spent the last 15+ years designing things, from brands and websites to complex SaaS products and consumer experiences. I love figuring out how things work and making complicated things feel simple.

But there's more to me than Figma files. Here's a little of the rest.

Bre Wihongi smiling, wearing an olive bomber jacket, with her hair pulled up

The work part

I spent six years at a design agency as lead designer on 19+ engagements, from two-week sprints to a six-year partnership. That longest was Copilot by eAssist, an AI-powered, HIPAA-compliant dental billing platform I owned from discovery through launch. Features like automatic claim submission and faster insurance verification helped cut claim payment time by 40%.

I do my best work where things get messy: dense data, strict rules, and users who need to get something done fast. I also love helping other designers grow. I've mentored many of them, and I started weekly design critiques so teams could give each other feedback and get to know each other along the way.

Copilot's insurance verification form, where "Next Field" jumps the user to each missing field until the plan is complete and saved.

My people

My family is my favorite thing. Two kids keep my life loud and my calendar full, and a good day usually means family time, good food, and laughing at something one of them said.

Being a working mom has also made me ruthless about priorities. That turns out to be a useful design skill.

Bre with her husband, daughter and young son in front of a snowy mountain range

Always planning the next trip

I love traveling almost as much as I love planning it. Give me a new city, a map, a list of places to eat, and way too many tabs open, and I'm happy. My ideal itinerary hits the highlights and still leaves room to wander.

Tokyo and Kyoto were everything I'd hoped for: the food, the architecture, and the care put into the smallest details. I'm still thinking about that trip, and I'm already planning where we go next.

Bre walking through the orange torii gate tunnel at Fushimi Inari Shrine in Kyoto

I like problems with rules

Puzzles, games, anything that makes me stop and figure something out. Lately it's Mahjong, and I'm hooked on the strategy, the patterns, and how there's always another layer.

Product design works the same way. Every product has its own rules: technical constraints, business goals, and what users actually need. My job is to learn those rules, spot the patterns, and find the solution that makes it all click.

Hands playing mahjong on a lavender table with colorful tiles

I notice the details

Fashion, interiors, architecture, good visual design. I can spend way too long in front of a couture gown or a well-made app, wondering about all the small decisions behind it. Why does this feel balanced? Why does that one feel just right?

I started in brand and graphic design, and that eye came with me into product. It's why I care as much about spacing and hierarchy as I do about flows.

Collage of couture gowns in a museum exhibit: a draped gold gown, a red rose sculpture, black and red dresses, and a floral piece

I like making things better

Whether it's a product, a room, a presentation, or an itinerary, I love both building something new and improving what's already there. I designed this nursery from scratch, starting with a blank room and a rough idea of how it should feel, and kept adjusting it until it did.

That's how I like to work: I'm comfortable starting before the problem is fully defined. I ask questions, sketch, test, and refine until the right answer shows up. Then I keep asking how it could be simpler, clearer, more useful, or a little more beautiful.

‍Whether I'm starting from scratch or improving what's there, I like making things better.

Four views of a nursery Bre designed, with a macramé wall hanging, woven shades, a rocking chair and a white crib with rust-orange bedding